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Drexciya - Sea Quake
Drexciya - Sea Quake
www.silverdaledubs.org. Drexciya - Sea Quake Taken from the EP, Deep Sea Dweller (Shockwave Records 1992) | CLASSIC | DREXCIYA | James Stinson & Gerald Donald (Drexciya)... Detroit Electro / Techno outfit Drexciya was conceived in 1989, but first [...]
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Quake Live - Gameplay
Quake Live - Gameplay
This is me playing Quake live (beta). I know I'm not that good but I've only been playing for a few days--besides, I was lagging.
From:
b1narycoder
Views:
29 [...]
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Quake 4 Intro
Quake 4 Intro
www.gameanyone.com Quake 4 Intro
From:
0verlord73
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52085
93
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Quake3 on iPod Touch
Quake3 on iPod Touch
short clip of Quake 3 running on the iPod Touch.
From:
MrManlyMan1
Views:
1643449
1419
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Simpsons Map for Quake III Arena (swapped audio, check my other version)
Simpsons Map for Quake III Arena (swapped audio, check my other version)
Download the map: www.myspace.com Map and Video created by Maggu, Homer model by sneakyPete, Homi model by DanT, Mr. Burns model by Alcor, Quake 3 Arena by ID Software, and [...]
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Quake speed run world record - Part 1
Quake speed run world record - Part 1
There is now a MUCH better quality version of this video available at www.youtube.com To see what a speedrunner does with the rest of his life, check out www.hazelmain.com where you can download my [...]
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Quake
Quake
Quake has been developed by id Software in 1996. This first-person shooter introduced 3D models instead of 2D sprites and the use of lightmaps and 3D light sources. In this video you can see the shareware version. Watch my channel for [...]
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Quake 4 Stroggification Process
Quake 4 Stroggification Process
Quake 4 Stroggification Process
From:
Tichinde925
Views:
266287
791
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Time: [...]
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Quake 3 Arena - Fatal1ty Vs Aim
Quake 3 Arena - Fatal1ty Vs Aim
Tournament at Quake Con 2002
From:
Flint1955
Views:
785220
1244
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Quake 4 Final boss
Quake 4 Final boss
last boss in quake 4, a real push over....and then the ending..played on second hardest difficulty (edit: second hardest being, the difficulty under the hardest difficulty).
From:
Burtram
Views: [...]
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